;|===========|;
;| Variables |;
;|===========|;

;---[ Winame's AI method ]---

;var(0) = AI on/off
;var(1) = First tick dir activation prevention
;var(2) = Used for pause/superpause and custom state check, basically.
;var(3) = (Super/)Pause & custom state-triggered dir detection disabler.
;var(4) = Hitpause check.
;var(5) = No button on previous tick.
;var(6) = Any dir on this tick.
;var(7) = Any button on this tick.
;var(8) = Matching partner button detected.
;var(9) = AutoTurn bug fixer.

;----------------------------

;var(10) = jump/short jump/long jump
;var(11) = guard (anti-throw) var
;var(12) = anti-bug sound power up
;var(14) = strength special moves 
;var(16) = projectile slow
;var(20) = guard crush
;var(21) = guard crush time
;var(25) = super cancel
;var(26) = dream cancel
;var(28) = counter
;var(29) = exceed count
;var(30) = Yuri appears on intro? (config.txt)
;var(31) = Ryo appears on intro? (config.txt)
;var(32) = Guard Crush on/off (config.txt)
;var(33) = Winquote system enable/disable (config.txt)
;var(34) = Exceed enable/disable (config.txt)
;var(35) = Winquote system change (confog.txt)
;var(36) = airguard (confog.txt)

;|=====================|;
;| Sound channels used |;
;|=====================|;

;channel 0 = voices
;channel 1 = general effects
;channel 2 = run sound
;channel 3 = hien shippu kyaku effect
